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No matter what I try with the command line utility, I always get the version number to say "false." Am I doing something wrong or is this a bug? Here is my command:ovr-platform-util upload-rift-build -a 123 -s 123 -d "C:\Game\ToUpload" -l "game.exe" ...
My unity 5.5. archery game requires steady hands, but the hands disappear after a couple of seconds if there is no hand movement. Is there a way to prevent this from happening or increase the time before they disappear?
I'm using Unity 5.5 and OvrAvatar (V1.10.1) is taking up 53kb per frame (at 90fps = 4.7MB per second). After a minute, GC collection comes and my frame rate drops from 90 to 45 and never recovers. Anybody else experiencing this? Anyone have a solutio...
Hi,I published beta of my game Dragon Defense Force which was created in Unity. However, I've had reports from some users that when they exit through Oculus' Exit to Home button that the screen goes black and they have to control+alt+delete the app. ...
I need a reference to a finger's transform to track its movement. I'm having a hard time grabbing it since it initializes at runtime and is not always active (therefore GameObject.Find("...") won't find it). Is there a reference to the fingers somewh...
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