No matter what I try with the command line utility, I always get the
version number to say "false." Am I doing something wrong or is this a
bug? Here is my command:ovr-platform-util upload-rift-build -a 123 -s
123 -d "C:\Game\ToUpload" -l "game.exe" ...
My unity 5.5. archery game requires steady hands, but the hands
disappear after a couple of seconds if there is no hand movement. Is
there a way to prevent this from happening or increase the time before
they disappear?
I'm using Unity 5.5 and OvrAvatar (V1.10.1) is taking up 53kb per frame
(at 90fps = 4.7MB per second). After a minute, GC collection comes and
my frame rate drops from 90 to 45 and never recovers. Anybody else
experiencing this? Anyone have a solutio...
Hi,I published beta of my game Dragon Defense Force which was created in
Unity. However, I've had reports from some users that when they exit
through Oculus' Exit to Home button that the screen goes black and they
have to control+alt+delete the app. ...
I need a reference to a finger's transform to track its movement. I'm
having a hard time grabbing it since it initializes at runtime and is
not always active (therefore GameObject.Find("...") won't find it). Is
there a reference to the fingers somewh...
willtionvon said: Welby said: The initialization you did inside the
Start function make crash my unity and i can't understand why.I was
using a code kinda similar to this but i'm not able to get the haptics
work because i can't initialize that.. sinc...
I found a solution.. I changed line 24 of OvrAvatarRenderComponent.cs
from this.gameObject.SetActive(active);to
this.gameObject.SetActive(false);Seems to work. Hopefully no negative
side effects somewhere.
imperativity said: Hi,It looks like this issue is here to stay for a
little before an update is issued to address this. Apparently this is
what has remained after other, more serious GC issues were removed prior
to release. The remaining issues are c...
Thank you for looking into this Imperativity! I'm not sure if this
helps, but here's a screenshot of the profiler. Check out that GC
action. It takes 2-3 times more processing time than everything else in
the scene combined om