So I've been using the Oculus Utilities for Unity off and on for the
past couple of months. So far it's worked great, but I think most of us
Unity devs can agree that we would like to see a more bare bones sdk.
Maybe I'm missing something here, but t...
I think there's something that needs to immediately come to the
attention of the developers of the unity asset package. My project has a
very delicate order of layers, as many I'm sure do. When importing the
Oculus Utilities 1.21 package into my proj...
In my humble opinion and as an indie myself, you should NOT develop for
an android platform first. You need to target windows first and Steam
VR, then move over once you have proven sales there. I think of it like
playing Futures tournaments in tenni...
Due to my financial situation I'm not gonna be able to resume deving for
a while so I'm out. I hope the guys at Unity and Oculus can get together
and get this working. It never had this problem for me with 2017.1, it
all started for me when they chan...
If you downgrade Unity to 2017.1 it works. It very may well be when the
namespace VR was changed to XR that Oculus stopped working out of the
box.I've had this trouble for more than a month now so I'm gonna try
your guys workarounds and see if it wor...
The best way is to somehow get ahold of a used rift and get a graphics
card that's just good enough to run it. It's unfortunate it costs so
much to develop for VR but makes sense as this is all so new.You can do
it through RiftCat if you have the rig...
Okay so I finally found the way to fix it. You need to roll back to
version 2017.1 of Unity! The version I'm on is specifically 2017.1.0f3.
I notice that when 'XR Settings' was added to Unity for some reason VR
stopped working. I just hadn't noticed ...