Hi!I've been trying to solve this issue during few hours... I've seen
that some people has solved it using a Visual Redistribution package...
but it hasn't worked for me.The project is working perfectly in Unity
Editor, but when I generate a build, i...
Hello,We are currently working on a game concept that involves using two
cameras. In on screen we have a minimap and on the other one a FPS
controller.http://i.imgur.com/2FCDE8y.jpgThe screen on the right should
be rendered only in oculus. So people ...
Hi!Thank you so much!! That was the problem... we have a non-english
character in the path. Now I have another problem... If I open the build
with the Oculus connected, the build stays freeze. If I open the build
and after that I connect the Oculus i...
Hi,I think that I have the same problem... I'm have this message on the
log: Security error. This plugin is invalid!.I've already watched that
in other posts you've recommended to install a redistributable package.
It hasn't work for me. I am also wo...
"Mecrof" wrote:HiI think, it's not a problem that Windows is not
detecting the rift as a second display.How did you render the minimap
and the FPS camera before? In a single buffer that you extended on the
both screens?With the new SDK, you can rende...