Hello,I just read the Oculus blog post about near-field HRTF,
https://www.oculus.com/blog/beyond-surround-sound-audio-advances-in-vr/
, and was wondering when this will be available for use in Unity?
I realize there is already touch integration using Unity's built in
Oculus integration, but when will there be an official plugin with
sample scripts and models for the touch controllers?
Hello,So I hope I am not the only one confused about the latest email.
What is considered a 'bug-fix build' ?What prevents people from adding
new content in the next week? Wasn't this the whole point of the
deadline?Reddit discussion: http://www.redd...
Hello Everyone!My VR Jam Submission, Inside The Human Body is now
available!It is meant to be an educational tour through the body that
people of all ages can enjoy and learn from. It is the beginning of a
string of educational experiences I want to ...
Hey All,Sorry if I'm mistake but does the following excerpt from the
VRJam page mean the top 20% will be chosen before or after Milestone
4?The top 20% from each track (with a minimum of 30 games and 20 apps or
experiences) will go on to the next rou...
For anyone else encountering this issue: You should try changing your
Target Architecture from ARMv7 to ARM64 in Project Settings > Player >
Android > Other Settings
delphinius81 said: You guys understand that we aren't asking to be able
to run a VR application with a DK1/2 on a mac, like we could way back
when. Or even to have support like Vive/SteamVR with the latest Macs.We
just want to be able to hit Play in ...
This is absurd. Apple changes one function to private in High Sierra and
instead of fixing it your response is "There is no support for newer Mac
OS releases currently." Ignoring every Gear VR developer using OS
X.Great job Oculus.