martin.hoglund
Explorer
since ‎03-22-2018
‎01-19-2024

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  • 4 Posts
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  • 4 Kudos given
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hej, when will the oculus team provide a set of UniversalRenderPipline shaders in the oculus integration?I would like to know if it is planned at all before I dig into converting them myself. thx, /martin.OvrAvatar.cs:public Shader Monochrome_Surface...
will there soon be a qr/barcode reader integration for quest/rifts s?desperately needed.
i want to be able to throw the ball i imported via GLTF(GLB) into my home.
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