I believe the SDK previously included precompiled dll files - is this no
longer the case? I've not been able to find them. Are there plans to
restore these? It'd be super useful for my purposes.
Is there a java API for the mobile SDK, or do we need to write our apps
mostly in C++?If there is, where can I find the documentation for it? If
there isn't, are there plans for one?Thanks!
Link: https://github.com/wwwtyro/python-ovrsdkWindows only still, but
hope to add Linux support in the next couple of days, and OSX sometime
after that.Enjoy, and let me know if you run into any issues with it.
OVR_Linux_SensorDevice.o appears twice in the OBJECTS definition, lines
81 and 113. Not a problem for static compilation, but throws a wrench
into building a shared lib.If there's a more appropriate place for
reporting these, let me know. Edit: Ocul...
Found a fix for some demos:- Use extended mode- Enable DK1 legacy
support (not sure if necessary)- Start demos with the direct to Rift
executableCounter intuitive, but it works for many demos.
Similar issue. The desk demo and tuscany are eye-meltingly beautiful and
smooth, but the other demos I've tried (which so far appear to all be
Unity demos) stutter like hell - they're completely unusable.
"mrnitro" wrote:Look very interesting!I did not look into oculus /
python connection yet , is there some 3d framework that can be used with
your wrapper?keep up the good work!:)I've used pyglet with it in the
past, and things went swimmingly. I belie...
I wonder about the resolution. Although node-webkit can go full screen,
is it possible to set resolution?Yes, absolutely, though I have not
added that as an option to this game. Thanks for taking a look. EDIT:
Sorry, thinking more clearly this morni...