We've noticed bad reviews coming in because Quest 3 users aren't auto
calibrated in our game, which uses a seated position. It works just fine
on a Quest 1 and 2.Has anything changed on the Quest 3 regarding
calibration that we're not aware of?Any he...
Hi, I can't find anything in the VCR requirements on the Oculus website
about support for Quest 1 being a requirement. However, I know I've read
more than a few times that apps are getting rejected in App Lab due to
Quest 1 support. Is this still in ...
We're looking for some help testing our upcoming multiplayer flight
combat game for the Rift. If you're interested, please head over to our
discord. We'll post a link to download the game.
Discord:https://discord.gg/hacdJdTm Thanks!
Is this your first rift game? We have two Rift apps in the store,
released roughly three years ago, and both were reviewed very quickly.
It only took about 2-3 weeks.
FocusVRGames said: HiI handle entitlement checks in the following way
and it's been approved 4 times.On menu/main screen load check to see if
user is entitled.If not entitled I hide the main menu and replace it
with text saying "User is not entitled ...
andybak said: It's heartbreaking to read posts like this.Thanks, yeah,
it's very frustrating when you have your livelihood invested in these
projects. Hopefully we're able to get some input from someone on the
Quest team.
MikeF said: Given the lack of mass adoption traditional advertising
routes arent the best option for vr. My team has had good luck with
being as active as possible in the vr community while supporting
streamers who focus on streaming vr exclusive con...