since ‎03-29-2013

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So with the new Oculus Config Utility, once I have run this and calibrated it, do I need to do anything in my Unity project to correct the drift? Or does the Rift handle that automatically?
I would like to share my first Oculus Rift game, JetPack Races. I really have no idea what people will think of this, I built my JetPack a while ago and enjoyed flying around Tuscany and the Destroyed City so I thought I would add a bit of a challeng...
I bought myself a new laptop so I can start getting some decent frame rates with all of the demos, games etc. I started setting up a Unity project by copying the older Island Demo over and putting an OVRCharacterController onto it. I noticed I was ge...
This is a video of my White Room project in Unity 3d with the Razer Hydra. It is far from complete, and the video isn't the best but my Unity Pro license may expire tomorrow so I thought I'd put something together to show. Sorry, the PIP is probably ...
I know this would probably be better on the Epic Games forums, but what I am trying to do is different than most UDK developers, and I think Oculus developers would have a better understanding.I am totally new to UDK, have developed a lot with Unity ...
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