I so far have not seen a definitive answer on the size limit of an APK
for Gear VR. I've seen some people say 500MB, but there are definitely
some apps in the store with a download larger than that. I'm asking
because my app is around 1.5GB and I'm n...
My app uses a large video file (1.5GB), and it has memory problems
starting unless I check the "Split Application Binary" in the Unity
options. Is there a way to submit an app for Gear VR that includes a
separate OBB file?
I'm trying to get my Unity app ready for submission. I'm using Unity
version 5.3.5p5 and Oculus Utilities for Unity 5 V1.5.0. I've gotten the
needed back button functionality working, but for the life of me I can't
figure out the required volume UI. ...
I didn't think there was a size limit. At least, I remember downloading
Guided Meditation which was over 500MB in the initial download.Separate
download and streaming certainly are options, but that sounds like a
costly download. Does anyone know wha...
vrdaveb said: > So the newest Unity package is missing the
OVRVolumeControl.OVRVolumeControl was intentionally removed. Please use
Unity 5.3.5p6 or higher, which uses the Oculus Mobile SDK's built-in
volume control.I'm using p5. So that's all it was?
Got it working, but man does it feel hacky. I started with 1.5.0
integration tools, but I also downloaded the 1.3.0 legacy integrations
tools for 4.x Unity. I attached OVRManger.cs (1.5.0) to my camera and
added the OVRVolumeController prefab under M...
ProfessorTroy said: When you say "The Volume Buttons" work, do you mean
ones you added yourself, or the ones you access via the settings menu by
holding the back button??I mean the physical buttons on the Gear VR make
the volume go up and down. There...
ProfessorTroy said:Do you have a volume slider bar functional in your
project?No. The volume buttons work. Just nothing graphically happens
right now. I might play with an older version of the Oculus Utilities as
more people seemed to have solved how...