My game (Starfighter Arduxim) is made with Unity and Photon - for
multiplayer it copies the Oculus.Platform.Models.User.OculusID field to
PhotonNetwork.playerName so player names show up on the in-game
scoreboard.. I'm being told by the Oculus Data P...
My game (Starfighter Arduxim) is made with Unity and Photon - for
multiplayer it copies the Oculus.Platform.Models.User.OculusID field to
PhotonNetwork.playerName so player names show up on the in-game
scoreboard.. I'm being told by the Oculus Data P...
In John Carmack's app review of Space Shooter he says: For anything
vaguely arcade game like, having shared scoreboards will add value.
Having daily and weekly resets, as well as the all-time-high (since last
behavior changing update) list will allow...
I entered this app into a promotion for the first week of February:
https://www.oculus.com/experiences/rift/985909884864274/I believe I
selected 35% as the discount but it is showing a 50% discount. Can
Oculus please confirm what I selected and wheth...
I use a script in Unity to take screen shots at the required resolution
- doing something like that will result in more professional images on
your store page than capturing from inside the headset and adding a
banner. This is the script in case it's...
You could have the ship attached (i.e. be a child of) of the camera, so
it will always appear in front of the camera. This is the opposite of
what you have now I think (your description sounds like the camera is a
child of the ship).This probably won...
jumbli said: When I posted a mixed reality video on the Oculus Rift
Facebook group three Oculus employees liked the video including Brendan
Iribe, but the content review team thought it best to bury it in the
Gallery.@jumbli did you try contacting Br...