We don't use headtracking, but we take advantage of the excellent
stereoscopic effects possible with the Rift.It feels a lot like a
Virtual Boy game done right!Check
it!http://www.kickstarter.com/projects/1914111061/ghost-in-the-machine?ref=live
My friend and I did a full teardown of the rift. We made a video of it,
and then put it on youtube. Here is a link to the youtube
video.http://www.reddit.com/r/oculus/comments ... _teardown/
"Grammernatzi" wrote:They're not a big company, they can't afford to
make an announcement like that. Oculus could consist of less than 15
people for all we know, and their recent 'advancements' include
practically duct-taping some 1080p prototypes fo...