Hey all! Good news - this issue should be resolved and released after
v40. Our engineering team worked on restoring this feature so you can
access the permission to cast again. Thank you for your patience. When
v40 releases, please update your device...
Hey all - I just wanted to share a workaround one of our support
engineers found: For Unity Engine, if you use this syntax: keyboard =
TouchScreenKeyboard.Open("", TouchScreenKeyboardType.Default); it'll
work on Android mobile devices but not in the ...
Hey developers! If you're still affected by the keyboard issue after
updating to v35, can you reply to this with a link to your app? Also,
let us know what version of Unity + the integration version you are
using. Thanks.