I would like to turn AA on for some levels and off for others to help
with Unity 5 performance. However, if I attach a script with the below
code, it renders in mono with no head tracking. Seems like it disables
"Virtual Reality Supported". Is this p...
I upgraded to the 0.6 SDK and I am using Unity 4.6.6. Everything works
fine in the editor, but when I build to the Gear VR all the audio will
play too fast, like your are seeking through a CD. Everything visual
runs normally. I tried downgrading back...
Normally I use a black plane or cube attached to the OVRcamera that uses
mathf.lerp to fade the alpha from 0 to 1 when triggered, but I keep
hearing that transparency should not be used with mobile. I don't have a
GearVR to test with, but will this m...
Watch a mother ship land at Devils Tower, Wyoming!Standard gamepad or
keyboard/mouse controls. Ctrl + r = reset centerDownload here:
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I am having the same problem. I have uploaded a build to Alpha, added
myself as a developer and subscribed to the Alpha channel. It says Not
Valid in the store. I haven't uploaded any cover art or images. Is there
something I am missing?
"gconvergen" wrote:Does the same thing happen if you set it in Awake()?
How about if you do this after: UnityEngine.VR.VRSettings.enabled =
true;Thanks for the tips. But neither of those work. It is still in 2d
with no head tracking.