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It's updated over 10 times already. What's going on?
I thought backers got Valkyrie, too.
I noticed a framerate drop in Couch Knights every time a fireball is shot and remembered Tom Forsyth's talk where he said the SDK supports resolution changes on a per frame basis. Does UE4+OVR integration currently support dynamic resolution? i would...
Although limited to windows 8, has anyone worked with this? Any drawbacks or benefits over current stereoscopic implementations?
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