Hi, I am trying to make a roomscale app for the Oculus Quest. I am using
blueprints. I have a camera attached to a VROrigin (scene component).
When I hold the Oculus button on the Oculus Quest the app re-centers
based on the direction of the HMD. Thi...
Part of the problem is that the camera and vr hands are children of the
pawn. So its difficult set the parent to the transform of the child. I
made placeholder actor follow my camera transform. When VR resets, I set
the pawn to the position/rotation ...
I am considering offsetting the pawn based on camera position and
rotation immediatly after the Oculus system resets the view. I have also
heard of devs separating the camera from the pawn (or into two separate
actors) I feel like there should be an ...