The oculus documentation mentions configuring an OS Splash Screen in the
project settings, but the OpenXR plugin does not seem to have anything
equiavalent in its documentation and only shows blueprint. If I use the
blueprint nodes I'm worried it wil...
If not a bad idea, adding a way to remove a DLC from a build's asset
list.A previously uploaded DLC can be replaced by using the same command
to upload it; however, the command returns that an add-on id was created
and the ones that are on the oculus...
Unity 2020.3.48f1Oculus Integration SDK v54Passthrough Support and Hand
TrackingWhen I create a new project and import the Oculus Integration
SDK the Quest Features properties of the OVR Manager script are enabled
and can be customized and the passth...
When calling ovr_IAP_LaunchCheckoutFlow, a popup will appear showing
three white dots and then immediately closes. No error messages and the
purchase does not return as being cancelled. I can see in the android
logcat an IAP API call that includes th...
I am creating a 2D Android app using Android Studio and I get the
following message in adb logcat upon launch either from the "Run" button
in Android Studio or if the app is executed remotely via an mdm service.
I/[SEO] SystemUXController: Package:vr...
The first DLC I created was free. I created a new DLC that costs 0.99
cents and the purchase dialog works and immediately closes the next time
if you attempt to purchase it again. So, I guess it's just undocumented
behavior that it automatically clos...
Got this error after setting the target sdk to 32. UpdateConsole output
pointed to this
pagehttps://developer.android.com/about/versions/12/behavior-changes-12#exportedI
used apktool to decompile/compile the apk and updated the manifest by
adding and...
The meta-data application element
com.samsung.android.vr.application.mode allowed my application to launch
Android Manifest Settings | Oculus Developers