Hi, I've added an OVRCameraRig to my scene in Unity and have set the
'Tracking Origin Type' to 'Floor Level'. According to the Oculus
documentation for Unity, it states: "Floor Level tracks the position and
orientation relative to the floor, based on...
Hi, I'm trying to build a VR climbing application in Unity for Quest 2.
I want to be able to move the camera position to simulate change in
elevation while leaving the hands in the same place. I have tried to do
this by using ovrCamera.transform.Tran...
I fixed this by using a 'pull' mechanic in which the OVRCameraRig is
moved inversely to the hand movement as the hands pull downwards. This
gives illusion of keeping hands in place while moving the perspective.
All set.