User Activity

Is there a way with OVR to disable a UI Poke Interactable button (Disable the events, change colour to disbaled state)?The Toggles have a check box for "Interactable" but there seems to be no such thing for a PokeInteractable. There is a Disabled Col...
Hey all,I've had an issue which now seems permanent where access to the Input.GetKeyDown("space") does not trigger when the headset is active. I notice it does respond when I first play the scene but as soon as I make the headset active it no longer ...