keeps coming up every time I go to press play in the editor whether or
not I choose to Send Usage Stats or not. is there any way to keep this
from popping up each time I go to press play in the Unity Editor? I'm
using 2022.3.40f1. Also within the MET...
After isolating the XR rig components and consolidating the event system
as a single parented prefab my XR Raycast Interactors will not move
beyond the UIs when moving from scene(0) to scene(1) and the locomotion
system becomes completely inoperable ...
Very excited about seeing the latest updates to the oculus including
voice commands and voice dictation. I'm curious to know whether or not
or (hopefully when) these commands might become available for use within
the Oculus Integration package or if ...
UnityEngine.Debug.LogWarning("Oculus Utilities Plugin with OpenXR is
being used, which is under experimental status"); and Instance of
OculusPlatformSettingsEditor couldn't be created. The script class needs
to derive from ScriptableObject and be pla...
This just started popping up today on multiple projects that otherwise
run perfectly in the editor and APK builds to the headset. Does anyone
know what is going on with this script or how to resolve?
VREngineConfigurationUpdater: Setting vsyncCount t...
I went back to using Unity, I'm not accustomed to visual coding
environments. My hope is that Unity 6 and META can merge successfully
and sync up quickly. I know with the META all-in-one-SDK and the
building blocks it really has gotten a lot easier f...
Are you using the OVR layer passthroughs found within the META building
blocks? Are you attempting to cast from the build or from your quest
link at run-time from the editor? If you're using a skybox I doubt its
going to fit into your MR build. You'd...
It's sad really the state of incompatibility amongst these SDK's. The
current SDK version is v65 listed in the Meta Quest Hub the Plugin is
only compatible for 5.3.0, the unreal engine version listed is 5.3.2 (no
5.3.0 present) the compatibility and ...