since ‎04-23-2021
a month ago

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  • 16 Posts
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After isolating the XR rig components and consolidating the event system as a single parented prefab my XR Raycast Interactors will not move beyond the UIs when moving from scene(0) to scene(1) and the locomotion system becomes completely inoperable ...
Very excited about seeing the latest updates to the oculus including voice commands and voice dictation. I'm curious to know whether or not or (hopefully when) these commands might become available for use within the Oculus Integration package or if ...
UnityEngine.Debug.LogWarning("Oculus Utilities Plugin with OpenXR is being used, which is under experimental status"); and Instance of OculusPlatformSettingsEditor couldn't be created. The script class needs to derive from ScriptableObject and be pla...
This just started popping up today on multiple projects that otherwise run perfectly in the editor and APK builds to the headset. Does anyone know what is going on with this script or how to resolve? VREngineConfigurationUpdater: Setting vsyncCount t...
I've been trying unsuccessfully for two days now to get hand models to animate during grab and point triggers using the OVR prefabs that came with the OVR Integration package imported to Unity. I am using the Unity XR toolkit for input controls which...
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