I released my game ASTROROXX yesterday on app lab and I´m surprised that
I cannot see ´any´ statistisc on whether or not the game has been sold
or not. I start getting reviews, so I´d assume that someone bought the
game, but there is not info visible...
Hi, I´m very excited to get the MR capturing with iOS devices working
with our ´to be soon released´ game Astroroxx. We have enabled the OVR
plugin in UE4.27.1 but while Beat Saber and Space Pirate Trainer work
well, I´m just getting a black backgrou...
Hi, I´m trying to get the OVRLipSync plugin to work in Unreal Engine
4.20.03 but I´m always getting the same error message. I´ve installed
the plugin as described in the documentation, inside of the plugins
folder. I even tried to use different locat...
danmurrelljrThanks so much for your feedback!I just did a quick test and
I´m very surprised. Your totally right, that the orientation of the
iPhone does make a huge difference in the playback on Quest 3. One
rotation does look correct while rotating ...
Thanks for getting back! I´ve done another test with the iPhone 15 Pro
and uploaded to the Quest 3. It does look spatial somehow, but it still
looks very different than the example videos and other videos I made
with the Evo 360 Stereo. I now assume ...
Glad that I found this post. Indeed I am having a similar strange
experience. I just captured two 1 min. spatial videos with my iPhone 15
Pro, uploaded to Quest 3 and watched the videos. The look completely
off, flat and not spatial at all. Something...
Here is some more information from our own tests, unfortunately not
successful yet. We have tested the latest version of UE4.27.1 and
UE4.27.2 with the OVR plugin enabled, but couldn´t make MR work yet. We
also downloaded the MixedRealitySample provi...