Hey,I already implemented an objectpool to avoid spawning a lot (well ..
20) actors in one frame during gameplay.So what I do is when I need
actors, I move them and activate them (setActorHidden to false) and
activate their components.This somehow ca...
Also it is not the draw calls which are to much, they stay at a
consistent 3ms, but just the GPU! Sadly I wasn't able to debug this
further. Any adivce on this?