Hi there, My title Vermillion is out on Steam. I'm using OpenXR, and
forcing the use of SteamVR OpenXR because with the Oculus OpenXR
integration, it freezes after a few minutes for I believe all Oculus
hardware. On the SteamVR OpenXR version it's mo...
Beta testers using the Oculus OpenXR runtime in my Unity game Vermillion
are reporting that the graphics are disorienting when using their Rift
S. Switching to the SteamVR OpenXR runtime immediately resolves the
issue. I am still awaiting my Rift S f...
The issue still exists. Vermillion is out now on Steam, and there have
been several refunds because of this. The upcoming Oculus Store version
will use the native Oculus runtime.