StefanTRC
Level 2
since ‎05-10-2021
‎05-21-2021

User Statistics

  • 2 Posts
  • 0 Solutions
  • 0 Kudos given
  • 0 Kudos received

User Activity

Using the oculus fork of UE4.26, two sided textures ignore the basecolor node when using the forward shader. This does not happen in unreal 4.26, only in the oculus fork. Has anyone experienced something like that, and what is the best way to combat ...