RenderDoc for oculus must be used with the project built by the
UnrealEngine-Oculus branch?tried to use RenderDoc for oculus with
project built by the epic UnrealEngine4.27.0 source code, while Launch
with ProfilingMode, pop up 'please use non profil...
what are the Performance-killer for VR(eg.OculusQuest2)? all
postprocess, all screen-space? all works on the full-screen
RenderTarget?so,SSAO, SSR, SSDO, etc…Fog, Depth of Field, Bloom,
MotionBlur, Tonemapping, ColorGrading, Auto Exposure, Channel Mi...
Thanks!https://forums.oculusvr.com/t5/Unity-Development/Getting-Touch-Controller-Velocity/td-p/709695OVRInput.GetLocalControllerVelocity(RightOrLeftController)this
is invalid in Unreal, Oculus right now?