since ‎06-09-2021

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For my application, there seems to be too much of a hit going to Linear color space. (Unless my testing is whack.) We have a lot of stacked transparancy, and we are simply pushing a lot of pixels. Overall it appears to be about a 10% penalty, and in ...
It has been many months since we have uploaded a build to our Alpha Channel. Today I try uploading and get:'The apk is signed with different certificate than previous version'.Of course, we have NOT changed our certificate - ever. Any thoughts on wha...
My Unity game running on Quest 2 doesn't seem to respect "ZClip Off" in my shaders. Geometry rendered with this flag is still clipped in the distance. Anybody else see this? Works "correctly" on the PC.