Does anyone know how to implement Hand Tracking on the PC using the link
cable?A solution must be pretty close, it’s easy to play with the Hand
Tracking features in the editor via the VR Preview, but when packaging
the project to Windows and playing ...
Hey man, have you figure out how to make the "Is Guardian Configured"
work? I'm trying to find everywhere for this and nobody got a final
solution.Did the guys at Oculus reply to your ticket?
I've the same problem at Unreal, I can play in the editor using the VR
and use all the features for hand tracking, but after packaging the game
for PC the hand tracking is gone, weird...