I've been getting this error ever since I upgraded my project to ue
4.24.3 + oculus sdk 1.46.0[OVRPlugin][ERROR] ovr_GetHandPose failed:
ovr_GetHandPose: Only Oculus Link is supported.
(c:\cygwin\data\sandcastle\boxes\trunk-hg-ovrsource-full\software...
We've been trying to get SceneCapture2D to work on the Quest/Go for
months now and it seemed to us like a bug in UE4 that Epic still haven't
got around to fixing. Anyone here doing any kind of render target on the
Quest/Go and managed to get it to wo...