Hey, I know this is somewhat unconventional, but I'd like to be able to
shut down and reboot the headset itself (Oculus Quest 2) from inside my
app builds. The idea is to do away with browsing menus or quitting the
app manually. Is that possible at a...
Hey, I'm working on a VR game using Unity and the Quest 2 headset. I'd
like to get in-app access to the battery level of each device (headset,
left controller, right controller) independently. I managed to get acces
to the headset's battery level usi...
Hey! I have succesfully enabled ADB over WiFi on my Quest 2 headsets via
ODH (v2.4.0). I'd like to change their respective nicknames so I know
which is which without relying on the serial number. The setting in
question however is greyed out; it says...
<P>Hey,</P><P>I'm a junior game developer and I've been hired by a VR
arcade company to develop their first in-house video game, a
location-based/shared-space multiplayer VR FPS. I'm having a very hard
time ensuring the virtual space (i.e. the game in the head</P>...
Hey,I've been tasked with developing a fast-paced local multiplayer VR
experience for the Oculus Quest 2 set in an actual 36m² (6x6) room. The
position/rotation of the players' avatars in virtual space and of the
actual players in physical space shou...
Thank you for your response! You're not the first person to hint that
the only way is to effectively dismiss the Quest's guardian and to
essentially build your own boundary logic from scratch. I'm guessing the
Quest simply wasn't designed with shared...