My game has 16 levels and 4 difficulty levels. I want a leaderboard for
each combination, so 64 in total. First, I'm wondering if there is a
limit to the number of leaderboards I can have. Second, Is there an API
I can use to save myself all that cli...
I am amazed anyone is able to get Oculus platform features working. I am
desperately seeking advice from someone who has and might be able to
help me resolve this issue. I'm using UE4.27 but also had the issue with
UE4.26. I completed my data use che...
Getting the Oculus platform services working with Unreal has been
unbelievably painful. I'm using UE4.27 and my game is nearly ready for
AppLab submission but I cannot figure out why my app crashes when
joining a multiplayer session. I completed my d...
This has been a problem for me for 1+ years. I'm beginning to wonder if
this might be a permissions issue with ODH. If that's the case, it would
be nice if ODH could detect it and provide instructions.
Not sure what stats that command outputs but I can recommend two things.
Wire up a control to toggle "stat scenerendering":and/or use the ovr
metrics tool to show (a different) overlay or record the results to a
csv.
@Zzwei sounds like the server travel bug that requires a patch to the
Oculus net driver code. Check out this post:
https://www.reddit.com/r/unrealengine/comments/optd6y/the_secret_oculus_quest_2_multiplayer_guide/
@Anonymous I finally figured this out:
https://forums.oculusvr.com/t5/Unreal-Development/JoinSession-Crashes-Game-w-Oculus-Online-Subsystem/td-p/885884