Greetings,We have created the following survey for XR developers to
learn about their background, XR application, and development
experience:https://www.surveygizmo.com/s3/5156935/XRDevSurveyRaffle for
two $200 Amazon gift cards (RAFFLE IS OVER)Two s...
Greetings,We have created the following survey for XR
developers:https://www.surveygizmo.com/s3/5156935/XRDevSurveyI hope that
as many of you can participate as possible, so that we get a proper
representation of Oculus developers!Requirements for pa...
Recently I've been reflecting my own experiences as a VR developer,
which motivated me to write a short article concerning the following
three topics that I consider to be important: 1. Justification for VR2.
Social VR3. Augmented Virtuality / Multit...
Hi everyone!I'm Tuukka Takala, a VR researcher in Aalto University,
Finland.Creating VR apps can be challenging, because most developers are
not used to VR hardware and 3D user interfaces that are required.
Therefore I created the following survey to...
Hi,Let me introduce you Vertigo, a virtual reality demo that uses Kinect
v2 and Oculus Rift DK2. Acrophobia-themed VR demos are quite common, but
as far as I know this is the first one that uses low-cost full-body
tracking (do correct me if I'm mista...
vrdaveb:Any update on this? This is very unwanted behavior for what I'm
doing.Should I contact Oculus folks or Unity regarding feature
suggestions for UnityEngine.VR?I'd like Unity's API to have methods like
HMDSupportsPositionalTracking() and Positi...
"glaze" wrote:Also working for me on a 2013 rMBP, GeForce 750 M, 0.7 and
0.8 and newest drivers. Never had any problems on any runtime/drivers on
this machine.Which Windows are you using?
I have a laptop and the 0.7 (at least the demo) is working for me.Here
are my specs:2012 Macbook ProWindows 7 (bootcamp)GeForce GT 650M &
integrated Intel GPUNVIDIA driver version 355.98Question is, why is the
0.7 runtime working for me?
Microsoft is still manufacturing and selling Kinect v2. You just need to
get the Kinect for Xbox One and the Windows
adapter:http://www.microsoft.com/en-us/kinectfo ... /purchase/Anyways,
we can't release this for free, because that would be unfair t...
I can confirm that this is still an issue with Oculus 5.0.1 and latest
Unity 5.0.2. I was used to the flickering (especially when resizing the
game window) but now I have a project where it stays completely black
unless I disable the "Use Direct3D 11...