User Activity

Hi, The black box driver estimating the handler position and velocity using, it seems, a Kalmann and an inertial filters, obtains degraded results as compared what it obtained before. More precisely, if the handler comes from outside the FOV of the t...
Hi,Whatever the Meta Quest version 1, 2 & 3, whatever the node or device, on Unreal Engine 5.4.4 and on Unity 2021 to 6000, the requested acceleration is (0, 0, 0) and the requested angular acceleration is (0, 0, 0).In Unity, these (0, 0, 0) vectors ...
Hi,With both Oculus Quest and Oculus Quest 2n in Unity 2021, 2022 (LTS versions), TryGetFeature(CommonUsages.deviceAcceleration) returns Vector3.zero. It is also the case with all acceleration features (rotationAngularAcceleration). This is the case ...
Hi, For my application, I need to access the noisy positions (and if possible velocities) the Oculus Quest heaset uses as input for its Kalman filter (and inertial filter) whenever they are available and even if Kalman filter output positions and vel...