User Activity

does web Browser in VR support render using user’s custom renderBuffer as the eyeBuffer of the XR device?Thanks!
any solution to Render in Server(better without SteamVR) then send the left/right eye framebuffer as image(need compress here?) through internet to Client(better in Browser) in VR headset?
does Quest2 have its own Render/Game engine? eg. how does it render the default home scene?
what's the method of implementing TimeWarp while SingleView(not MultiView) on Quest?
how to implement TimeWarp while SingleView(not MultiView) in Unreal?
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