Hi,can't get on Oculus Quest 2 depth swapchain with neither of reported
supported swapchain formats for opengl in OpenXR API runtime always
reports Unsupported depth/stencil texture format OVR_FORMAT_R32_FLOAT. I
have tried to pass
GL_DEPTH_COMPONENT...
the problem seems to be in using
XR_SWAPCHAIN_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT in the xrCreateSwapchain
, if removed, then depth texture can be created. Would be great to get
some more explanation on this 'feature'. Is this flag valid only for Dx
g...