e32a
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since ‎09-23-2021
‎10-22-2021

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Hi,can't get on Oculus Quest 2 depth swapchain with neither of reported supported swapchain formats for opengl in OpenXR API runtime always reports Unsupported depth/stencil texture format OVR_FORMAT_R32_FLOAT. I have tried to pass GL_DEPTH_COMPONENT...