https://developer.oculus.com/documentation/native/android/android-native-mrc/The
instructions in the link above are very vague and outdated. For example,
the instructions say to use ovrm_Initialize(), but that function does
not exist in the header fi...
I tried changing my package name according to these instructions.
Specifically, I tried to change the name on the
XrCompositor_NativeActivity project. I followed several online
instructions for package name renaming, but I still get this error when
t...
There's no glDrawElements() or glDrawArrays() that renders these three
textures. Can someone please help me?XrCompositor_NativeActivity.c is an
OpenXR Android Studio Native Development project from the Oculus OpenXR
Mobile SDK.
For example, Mobile OpenXR Samples has a
XrCompositor_NativeActivity.cHow can I convert
XrCompositor_NativeActivity.c to c++ and run the app successfully? I
tried renaming the extension to .cpp, making changes to Android.mk,
etc... but I keep running...
Using the latest Android Studio and running latest OpenXR's hello_xr,
clicking on left controller menu button causes the game to crash. Can
someone please tell me how to fix this issue? I've been reading up on
the OpenXR Input API, but I find it very...
Great thanks!This works, but it ends up changing the color of every cube
in the scene. It looks like c_cubeVertices is used several times to
create several instances of the cube. Do you happen to know which file
has the OpenGL code for creating the c...