I use the Meta XR Project Setup tool to fix recommendations. But when I
close my project and open it again some of them are un-fixed again.
Especially annoying is the SSAO use because that causes a ghost image to
appear in the headset.This is for All...
I recently added the Meta Movement SDK to my app for full bodytracking.
The SDK itself seems to work fine, but I noticed that the image or
rendering is messed up now.When I start the app the image is unstable
for a couple of seconds. The scene bounce...
After upgrading my project to the All in one Meta SDK version 71.0.0 I
get this compile error message:Unable to import newly created asset :
Assets/Resources/OculusRuntimeSettings.assetUnityEngine.StackTraceUtility:ExtractStackTrace
()OVRRuntimeAsset...
I am trying to create a trail for a fast-moving object (a baseball).My
first attempt was to instantiate a mesh every fixedUpdate, but I found
out that this was not detailed enough. So I increased the physics update
rate by decreasing Time.fixedDeltaT...
As the title indicates, is it possible to create or select test users
based on their Meta-id?I want to have my app tested by friendly users
before I publish it to the Production Channel, but I don't want them to
bother about special user prefixes, em...
Did some more analysis. Imported the scene that has the ghosting and
shaking into the old project and it worked fine.Main difference between
the two projects:The old one where it works fine uses Meta SDK version
64The new project uses Meta SDK versio...
Yes, I have the same issue (this must be the most used phrase on any
forum....). On Quest 2 and Quest 3, so I think it's a software issue
rather than related to a device version.Very annoying when you're
testing, especially for booleans, because you ...
I am running into a strange problem. In my app there is a selection
scene and then one of the scenes is the one with voice recognition. When
I start the app and from the selection scene go to the voice recognition
scene it works fine.But when i go ba...