I have been at this issue for over a week and I have seen similar posts
on the forum that have been left unanswered so please if anyone knows
how to solve it kindly let me know how. I'm using
OculusInteractionSampleRig and onto it I added as a child ...
With the latest update to Oculus Interaction I am not able to grab
objects anymore as the methods I used were deprecated. Currently, I have
as follows: Hand and Controller Interactors are set up for both left and
right. Refer to the attached screensh...
Hi. I would like to overlay an object, for example, a box, at a specific
place on the Quest 2 display that can be rendered to overlay within any
VR application and not just for passthrough. This would be my first step
to eventually be able to render ...
I started experimenting with unity to grab and interact with objects. I
am using Oculus Integration and available Oculus prefabs
"OVRControllerPrefab" for quest 2 controllers and "OVRCustomHandPrefab"
for hand tracking. The hand tracking works great ...
I am doing a project where I would like to mount a depth sensor such as
a 3D depth camera, sonar or Lidar onto the HMD, to detect obstacles in
real time and then represent them as point cloud data or 3D meshes onto
the display. This way the wearer ca...
Thanks for the motivational boost. Yeah, I am also learning mostly
through youtube rn, Unity and Oculus documentation don't really help
with 1 line code snippets, I would need visual and concrete examples.
I'm quite persistent so I'm sure I'll find a...