Andre_Desira
Level 3
since ‎11-05-2021
‎11-15-2022

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  • 9 Posts
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I have been at this issue for over a week and I have seen similar posts on the forum that have been left unanswered so please if anyone knows how to solve it kindly let me know how. I'm using OculusInteractionSampleRig and onto it I added as a child ...
With the latest update to Oculus Interaction I am not able to grab objects anymore as the methods I used were deprecated. Currently, I have as follows: Hand and Controller Interactors are set up for both left and right. Refer to the attached screensh...
Hi. I would like to overlay an object, for example, a box, at a specific place on the Quest 2 display that can be rendered to overlay within any VR application and not just for passthrough. This would be my first step to eventually be able to render ...
I started experimenting with unity to grab and interact with objects. I am using Oculus Integration and available Oculus prefabs "OVRControllerPrefab" for quest 2 controllers and "OVRCustomHandPrefab" for hand tracking. The hand tracking works great ...
I am doing a project where I would like to mount a depth sensor such as a 3D depth camera, sonar or Lidar onto the HMD, to detect obstacles in real time and then represent them as point cloud data or 3D meshes onto the display. This way the wearer ca...
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