Hi, I am using Unity3D on Ubuntu, and I am transferring data to Quest2
with adb,but I cant do it any more, and when I start Quest I am in some
black void space,I can see controllers or hands but nothing else is
working. I can restart Quest2, but noth...
Hi, I have played with new Interaction SDK and it is looking great,but
there seems to be a problem when hands are touching each other.I am
moving both hands on second picture!Left hands freeze until I separate
my hands...Any suggestion how to fix thi...
Hi,I managed to use both hand tracking and passthrough with new
Unity2021.2.5, OculusXR plugin 1.11.0, XR Plugin Management 4.2.0. But
the hands are smaller then my own hands. OVR Custom Skelteon script with
update root scale seams to do nothing.Is ...
When Space Sense is activated, the frame rate drops, when playing from
Unity editor.App starts to lag, and motion sickness starts.After turning
it off, no problem.Tried it on two headsets.Any one had the same
experience?
Here are my settings:from dev pagesTo check whether OpenXR is enabled,
in the Project window, expand Assets > Oculus > VR > Plugins > plugin
version > AndroidOpenXR and click OvrPlugin. In the Inspector window, if
the Android checkbox is selected, it...
Hi, thanks for advice, I will try it.About my settings, yes I am using
Oculus as plugin provider.Before I could not have passthrough and hands
together. Hands were working in Oculus, and passthrough in OpenXR.I
tried it now with OpenXR and no hands n...
It would be definitely great if we could use hand tracking in PC built
applications ( exe file) for quest2.Just like we can use it in Unity or
Unreal editor.If there is a corporate decision that it should not be
allowed ( for what ever reason), pleas...