Enabling passthrough layer makes all UI/Object with transparent material
or even it's not transparent shows passthrough as well. I only make 1
object with SelectivePasstrough shader, but why other material effected
too?
Other oculus users cannot load their avatar in my apps. they already
have a developer account and joined as admin in the app dashboard. There
is an error something like this 'entitlement check failed. user doesn't
have the app in the library, they ar...
There is some documentation about this, but I don't understand what it
says. I am not an expert in shaders programming. The big problem is it
affected all object with OVROverlayCanvas provided by
OculusIntegrationSDK itself.
How do you install the app on each account? Because in my case, the new
invited dev account to the organization were not detected has installed
the app by meta system somehow when they install the app via ODH. I
solve it by uploading the app to the a...