So, you've built a great world, and gotten all the meshes and
interactions implemented to make it engaging for your players, but when
you go in to play test it, the framerate is awful, and actions sometimes
stutter when you try to initiate some scrip...
several minor documentation clarifications/updates, including some links
off to the 'learn' site HorizonReferencProprety now documented to be...
about something w.r.t. copy() and clone() safety? Still seems unused in
the api. Ignore? OnPassiveInstanc...
many doc comment updates that "Horizon Worlds" is now "Meta Horizon
Worlds", as well as other minor doc comments new WorldInventory static
class to simplify IWP management w/o an IWPSellerGizmo
getPlayerEntitlements() - all the IWPs a player has purc...
Whether you're new to horizon or an expert creator, check out this
week's challenges New Creator: Weekly Creator Challenge #3 Experienced
Creator: Weekly Creator Challenge #3 Create an interactive gun, with
differing levels of functionality depending...
New to Horizon Creator Challenge New Creator Challenge: Create an
Interactive Gun! Challenge Overview This challenge introduces you to the
basics of player interaction mechanics in Meta Horizon Worlds. You’ll
learn how to: Get events when players int...
Several of the PropTypes values are 'left over' from the codeblock days.
In codeblocks there were no local variables, so you had to declare
everything as a property. But arrays of nullable properties would never
appear in the property panel to fill i...
As pigeon mentioned earlier, no asset loads can be _initiated_ by local
scripts, and that includes swapping textures or materials onto meshes,
or loading image assets in to custom ui. The asset in question must
_previously_ have been loaded into the ...
If you are ok with your texture being unlit, you can use the _UIO
material type. It does not as aggressively mipmap the texture with
distance, so they will be clearer from farther away.
Nice! What was your experience between doing this in TS and codeblocks?
Did you find the TS harder/easier? Good sound effects for loading and
firing. Nice atmospheric demo world! I noticed a few things playing on
web (did not try on VR yet): There's ...