How does one go about adding HUD / Health bar and it not look like crap
in VR? Pardon the language, but no good write ups exist regarding decent
HUDS. I have my GUI blocked out and design, but it is pain to
implement.Go I draw a canvas on both camera...
Awesome Oculus Community - I cometh seeking your help on a matter I
believe to be a simple solution. I have been up for about 16 hours
straight. How should I go about having my VR cams setup for top-down
crawler type game. almost like in spectator mo...
So I surprised the shit out of myself today. I'm very indie and very new
to development (relatively speaking) I've done some simulations for
Fortune 50 Companies and mobile games (Monstar Driver (AR) and Munch'd).
This is sort of my first game for PC...
I must say I am thrilled to be up and running. It was not easy (being on
a mac might have been the cause) nonetheless I am running and I was able
to do a quick OVR build. I do have a question and I was hoping it would
be in the Best Practice Guide, b...
I just installed the new SDK for my Macbook Pro. Not a fancy machine,
not top of the line, but a decent machine for game development. Let me
back up a bit. I tried running the Tuscany VR demo on my daughters PC. A
good HP computer with quadcore and 8...
Thank you! I find that when you add the script to both cameras.. it
duplicates the cursor and text. I disabled it on one and all is well.
Thanks very much for this.
I did not get the Top-Down effect I was going for, but I did manage to
get something that felt comfortable. It's 3rd person view with the OVR
slightly elevated and pulled behind the character. Not truly Top-Down,
but you instead of hanging your head ...