Hey guys. What I'm looking for is just simply to be able to see my hands
in VR (via leap motion sensor) with no added functionality required.
Specifically I want this when playing DCS, but ideally it would be
possible to use it in any game and to tog...
Hey guys, let me start with the question and then explain after for the
folks who don't TL;DR If the sensors inside the HMD were disabled,
could the CV1 still track 6DOF without them? If so, how much loss of
performance? It seems to me the answer sh...
I'm sure I'm not the only one who sorely missed being able to watch what
your test subject is seeing on the Rift on a monitor. I've accumulated
hours worth of "what do you see now?" questions!Will we be able to
duplicate the CV1 display on a monitor?...
Edit: Problem solved thanks to grodenglaive! Installed the old SDK 0.3.2
preview and calibration worked immediately. Alright guys, sorry to bug
you with this. My yaw drift has gotten bad to the point of being
unbearable and I can not get the magnetic...
Hey guys. I loaned my DK1 to my best friend. We hooked it up here on his
computer and had it working fine. He took his computer and the Rift home
and now he can't get it to work. Windows is detecting the Rift and he is
able to set it as a duplicate o...
Mount the camera as close to straight in front of you as possible, and
as close to your face (within reason) as possible for the best results.
I still have problems when flying through inversions but minimal trouble
otherwise.Honestly I think it's to...
So Oculus stopped working for me, and the timing seems right for it to
have been 1.12 that caused it. =(It worked fine yesterday. Today I
turned on my computer and got "can't reach Oculus Runtime" message and
then the Oculus window popped up flashing...
You guys are going over my head, I'm but a humble VR enthusiast =).
There is a guy who was working on using a second gyro/accelerometer
mounted to the motion sim, but apparently this solution required support
from the developers of each game/sim whic...
Thanks @kojack that is an excellent and thorough answer. @TwoHedWlf That
is exactly what we want, but I was looking for a quick fix Oculus could
give us that would require nearly zero effort on their part. Really this
shouldn't be that hard to solve ...