since ‎03-29-2013

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At some point will the hand tracking cursor pose be added to Oculus' OpenXR runtime? Microsoft use the XR_MSFT_hand_interaction extension to provide some extra interaction paths including:…/input/select/value…/input/squeeze/value…/input/aim/pose…/inp...
I'm curious if anyone has managed to get OpenXR working with a Quest and Unreal Engine 4.26? The release notes for 4.26 includes "New: Added Oculus Quest platform support to OpenXR."I've posted this as an issue on the Oculus Github fork but I'm cross...
Hi everyone, I wanted to share what I've been working on for my Masters degree over the last year; a VR interface that lets you perform music by interacting with components representing elements from music software or devices. This video is a cut tog...
I've been working on getting Rift support into the Plasma engine for the last two months or so, since I'm a gigantic Myst fan and playing a Myst game VR is something I never thought I needed until I heard about the Rift.Currently Working: - Stereosco...