Hi to remove gravity just go into the OVRPlayerController.cs and look
around line 220, you should find the following: // No positional
movement if we are in the air if (!Controller.isGrounded) MoveScale =
0.0f; Just comment this block out and set you...
Ok, now I found another workaround/hack for my project, which shows the
avatar-hands always even when they are not moved.- Avatar-SDK 1.12.0-
Unity 5.5I made changes in the following 2 Script-files marked as
bold-text
:OvrAvatarSkinnedMeshRenderCompo...
Hello, I have the sam problem. Tried to upgrade my project from unity
5.4 to unity 5.5. And now my hands disappear after some seconds without
movement. Your workaround didn't work for me. When i change the line to
this.gameObject.SetActive(true), all...
Found the solution:You have to include the OVRAvatars/Content/Materials
... shaders (there are 3) on Project Settings... Graphics.... Alwalys
include Shader option......
Same here. Oculus Avatar-hands and -controllers are working great in
Unity Editor but when building the project, the hands/controler-visuals
are lost in the compiled project.