SaaskunStudios
Honored Guest
since ‎12-15-2019
‎02-23-2021

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Hi!, we are developing a Quest game using Unity 2019.4 with Built-In Render Pipleline Graphics (not URP)We added a particle effect for an explotion. When we compile and test it... the right screen of the Quest freezes until the particle animation end...
Hi, we are developing a hand-track game, there is a tracking requirement "VRC.Quest.Tracking.1" for the oculus storeIt says "Sitting- The app must be completely playable while seated."Is that nessesary with the hand-track mode? Thanks!
Hi, we are developing a hand-track game, there is a tracking requirement VRC.Quest.Tracking.1It says "Sitting- The app must be completely playable while seated."Is that nessesary with the hand-track mode?