I have realized this after upgrading Unity and Oculus Integration
package, and tried it out on the samples to see if I have something
wrong in my project. But same problem happens on the `VrVoiceChat`
sample. To produce:1- New project in Unity2- Down...
My left hand that i want to use for avatars left hand is just a [-1, 1,
1] scaled right hand. The right hand tracking and posing works as
expected but i just couln't get it work for left hand in this situation.
Any suggestions?
I have upgraded my project from Avatars 2 SDK 8.0 to Meta Avatars SDK
9.0 and avatar hands started showing up very far away. It's like prime
finger tip and hand wrist positions are mixed up. Can easily see the
error on an empty project on Unity 2019....
Vulkan rendering fails after a few seconds in our game on this version,
while the game still runs, Version 50.0.0.147.257.444962360Runtime
Version 50.0.0.147.257.444962109OS version user-50163300158200150Untiy
2020.3.41fVulkan backend, Application Sp...
Ideally you can pass the audio buffer from your microphone sample to
here after playing it to get processed by avatar but it just crashes as
the classic behaviour of the meta avatars sdk.
OvrAvatarLipSyncContext.ProcessAudioSamples
development apps are disappeared from my developer meta account too,
can't get entitlement on a build i was able to play yesterday... it just
disappeared from dash too