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I have realized this after upgrading Unity and Oculus Integration package, and tried it out on the samples to see if I have something wrong in my project. But same problem happens on the `VrVoiceChat` sample. To produce:1- New project in Unity2- Down...
My left hand that i want to use for avatars left hand is just a [-1, 1, 1] scaled right hand. The right hand tracking and posing works as expected but i just couln't get it work for left hand in this situation. Any suggestions?
I have upgraded my project from Avatars 2 SDK 8.0 to Meta Avatars SDK 9.0 and avatar hands started showing up very far away. It's like prime finger tip and hand wrist positions are mixed up. Can easily see the error on an empty project on Unity 2019....