Does the quest sdk for Unity have any methods that return whether the
user's headset is tilting forward, backwards, etc, or simply what angle
the headset is tilting at? I can find information about the controller
in OVRInputModule, but nothing about ...
I'm trying to get my Quest 2 connected to Unity on OSX; I followed the
steps in this tutorial and everything seems to work, except for when I
try to preview or build and run the sample project.The scene shows up on
my computer but not on my Quest (it...
Error fixed. I removed 'arm64-v8a', from build.gradle and I added
libopenxr_loader.so to all directories containing libhello_xr.so (one of
them was the culprit) So I'm trying to get hello_xr to run in Android
Studio but it keeps failing and giving me...
I have been following the instructions here
https://developer.oculus.com/documentation/native/android/mobile-studio-setup-android/
and I get this error and I can't figure out what's wrong. I have been
troubleshooting this for a few days and I haven't...
Hi, I want to use UE4 to build a “jogging in place” locomotion system.
Could anyone please let me know where to start learning how to do this?
There is a "swinging arm" locomotion blueprint example provided in the
ue4 oculus fork. I was thinking of u...
Hi MaxArch, I get what you're saying with the energy bar and I would
like to build on that idea. But I would also like to integrate head
movement into my implementation alongside the controller (or hand
tracking) movement. How do people usually go ab...