When uploading a build to the developer hub, you can mark assets as
required. If you don't mark assets as required, they will not be
downloaded. Are non required asset files never downloaded? Or is there a
way to download them. In one of my builds, 3...
When I'm sending a command. I convert END_OF_STREAM_STRING to
END_OF_STREAM with END_OF_STREAM =
Encoding.ASCII.GetBytes(END_OF_STREAM_STRING); A lot of this is 100% not
the most efficient, or even optimized way to do things. But it is a
start.
To answer your second question. This is where it gets tricky. You can't
really assign the TCPListener an IP address. You can only listen on an
IP that has been assigned to your system by your local router. IPManager
is 'finding' the first available I...
Just for reference, my protocol is always a connection from the client
to the headset. They both exchange one message. The client sends a
message first, and upon receiving and acting on that message, the
headset/listener sends a response. To read the...
Yes, good detective work. I forgot that wasn't a native library sorry! I
changed one thing. I can't remember what conditions caused this, but
periodically it would return a loopback address, and this won't work if
you're trying to do inter computer c...