Is there a plan to be able to debug spatial anchors inside the editor ?
Like you did for the passthrough ? Or will we always have to build our
app to test the spatial anchors ?
Hi, I also find that the documentation is sometimes lacking. However, I
wrote a ticket using the "contact us" button on the bottom of the page,
specified that the subject as "documentation" and wrote what I thought
was lacking for one subject. I hone...
I still have that problem. I'm using Oculus Integration v35, and am on
2020.3.25. Calling in the OnSelect event keyboard =
TouchScreenKeyboard.Open("", TouchScreenKeyboardType.ASCIICapable);
didn't make the keyboard appear either, even though the OnS...