Been trying to use the docs here but it's not very clear to me. -I don't
know how to get `FUniqueNetIdOculus`-Can I connect to a server directly
with IP or do I need to go through oculus' multiplayer session system-Is
there any good examples online o...
I’m working on a VR multiplayer project that relies on dedicated
servers, and whenever I connect to a dedicated server with a VR player,
it crashes.I’ve done this test with Desktop clients connecting, and
there’s no issue. Also tested this on other p...
This is a windows build. I'll probably be switching to linux soon
though, if that's required for AWS(Haven't look into that too much yet).
Are you able to disable it directly on the server without it effecting
the client?