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since ‎01-04-2022
‎06-17-2023

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System: Unity, MacOS Monterey, Oculus Quest 1 I'm following the Valem tutorial for setting up the Interaction SDK. Everything was working correctly with v38, but as soon I updated to v39 both controller and hand grab stopped working. Poke instead was...
I'm looking around for a decent way to implement teleportation while using hand tracking. The only tutorial I have found so far is THIS However, it uses two buttons placed on the wrist which is quite cumbersome. I'm planning to implement my own versi...
I'm using the Oculus Hands demo scene for hands tracking (HandsInteractionTrainScene) and it works correctly. However when I try to replace the default hands with custom hands following the process :Disable left OVRHandPrefab Disable right OVRHandPre...